![]() ![]() I certainly hope that Age 3 is considered the bar-setter for RTS games. As we look at PC gaming as a whole, I think you'll see less and less graphical distinction between genres in terms going forward. The results speak for themselves, I think. There were several folks who were concerned that we were shooting too high. Age 3's graphical vision was even a tough sell inside Ensemble for a while. I'm actually a little surprised at how many folks are surprised by statements like that, to be honest. In terms of importance, I think Age 3 shows that RTS games don't have to be stuck with nasty graphics. The programmers and artists working on this project certainly solved several "Add Magic Invention Here" problems along the way. It's very rewarding to see our team's work turn out so well. We took a huge risk shooting for such a high level of graphical quality. ![]() I find myself happy on a daily basis about how great the game looks. Are you sure this game looks that good? Why is it important to include cutting edge graphics in an RTS game?ĭave Pottinger: Yes, it does look that good. The screenshots we've seen look too good to be true. If I could choose only one puzzler for mobile play, it would be Bejeweled Live+.īejeweled Live+ - Windows Phone 7 or 8 - $2.IGNPC: First things first. On the other hand, it’s much longer than it needs to be and doesn’t even support Fast App Switching. Namco Bandai’s offering takes the same core gameplay and adds a story and RPG elements. Heck, Live+ even trumps the recently released Bejeweled Live for Windows 8 as well since that one lacks Lightning and Zen modes.Īmong the Xbox Windows Phone lineup, the only puzzle game that can possibly match Live+ is Puzzle Quest 2. It has way more content and yet costs two dollars less, so I wouldn’t be surprised if the original game gets de-listed whenever Live+ becomes available to non-Nokia users. Overall Impressionīejeweled Live+ puts the first Bejeweled Live to shame. A huge part of doing well in these modes comes from luck, so you could spend countless hours in one and play your best but come away with no Achievements for your trouble.Īll told, only 20 people have completed Live+’s Achievements. Butterfly mode has a couple of tough ones too, but they’re more attainable by comparison. You’ll have to do insanely well in Lightning and Diamond Mine modes. That said, this one still has several Achievements tied to unreasonably high scores and challenges. You can easily knock these out in Diamond Mine mode where they occur more frequently, though it will still take a few hours. Live+ fares slightly better, as its only grinding Achievements are for destroying a far more reasonable 400 Star Gems and 400 Hypercubes. The first Bejeweled Live for instance had an Achievement for matching one million gems, a feat that took an insane 150-200 hours of grinding. PopCap always gives the Bejeweled series brutal, hardcore Achievements that are odds with the games’ casual nature. Live+’s tunes come from the longer Bejeweled 3 soundtrack, which you can buy at Bandcamp. It has this haunting, electronic sound completely unlike any game music I’ve heard. His commentary could sound goofy on its own, and yet works perfectly in this game’s setting.īetter than all that: the music from composers Peter Hajba and Alexander Brandon. The great sound effects are bolstered by the ethereal voice of Zachary Throne. Bejeweled Live+ gets high marks on both fronts, but the sound impresses me most of all. We can always count on two things from PopCap: their games will look pretty and sound even better. The game counts how many butterflies you match, but the real goal is just to score as high as possible. If any butterflies make it to the top of the screen, they get eaten by a spider and the game ends. Matching a butterfly eliminates it, but another one will soon spawn. Each match you make causes the butterflies to go up one space. Want some challenge without a time limit? In this unique mode, colored butterflies spawn at the bottom of the screen.
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